About Us

Invenirium is an independent games studio dedicated to designing distinctive board and card games that combine approachable rules with deep, replayable decision-making. We believe the best games are those that are easy to learn but reveal new strategies over repeated plays, so every title is crafted to welcome newcomers while rewarding dedicated players. Our work spans quick social party games, tense head-to-head struggles, and compact strategic experiences that fit on any table.



Our creative process starts with an idea: a hook, a twist, or a single mechanic that changes how players interact. That idea is rapidly prototyped with paper, cardboard, and a lot of playtesting. From there it goes through iterative cycles of feedback and refinement — changing components, balancing choices, tightening rules, and rewriting text until the gameplay feels honest and fun. We prioritize clear rulebooks, intuitive components, and game flow that keeps downtime minimal and engagement high.



Playtesting is central to everything we do. We run sessions with friend groups, hobby gamers, and new players to gather diverse feedback and discover how a design performs in real social settings. These sessions uncover emergent strategies, pacing problems, and moments of joy or frustration that only real play reveals. We use that insight to polish mechanics, clarify language, and improve component layout so a game performs reliably across different groups and table sizes.



Design at Invenirium is theme-driven: a strong theme helps players connect emotionally to the game and makes rules easier to remember. We aim to marry themes and mechanics so that every decision on the board feels meaningful and narratively coherent. Whether the setting is absurdly comedic, tightly competitive, or evocative and atmospheric, our goal is the same — create a game with a distinct identity that players remember and want to return to.



Ultimately, Invenirium exists to create moments of connection. We design for laughter, for tension, and for the tiny stories that happen around a table — the clever comeback, the risky bluff, the shared surprise. If a prototype doesn’t produce that spark, we keep working. If you’re interested in playtesting, collaborations, or stocking our games, reach out — we’re always looking for people who want to play, test, and build great games with us.